#pragma once

#include "xwpch.h"
#include <glad/glad.h>

class Render
{
public:
    static unsigned int loadTexture(const char* path);
    static unsigned int loadCubemap(std::vector<std::string> faces);
    static void renderQuad();
    static void renderSkybox(unsigned int cubemapTexture);
    static void renderCube();
    static void renderSphere();
};

